Justin's Graphics Gallery: Monte Carlo Techniques


Justin Legakis' Computer Graphics Gallery Monte Carlo Techniques


o o Depth of field effects, rendered by tracing rays from random points on a virtual lens as described in Cook's 1984 SIGGRAPH paper Distributed Ray Tracing. Both images are of the same scene, with different focal planes to draw the viewer's attention to one of the two cubes.
o o Cornell-style boxes, rendered with path tracing. The image on the left shows color bleeding, due to indirect illumination of the white boxes by the red and green walls. The image on the right shows a caustic formed by the glass sphere focusing the light from above onto the floor.
o Glossy reflections, soft shadows. 17 CPU hours, almost a billion rays.
o Hemispherical light source.


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This page created and maintained by Justin Legakis
legakis@alum.mit.edu
Last updated: 2/1/01